Virtual Sculpting and Drawing
I love virtual workflow. Spending time with models and ideas and putting myself “physically” into the same space with digital content creates empathy and narrative into content in a whole new level. While sculpting process is long and doesn’t suit in every project, it is particularly handy when a character needs to be present in some tangible way. Such was for example the characters in The Healer game and virtual sculpture of Brita Koivunen (my favourite jazz singer) for YLE Innovations project.